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Uncharted 2: Among Thieves review

Uncharted 2: Among Thieves

Reviewer: David
Rating: 9/10

An action movie where I play the lead role is a perfect description of this game. Not once was I bored nor was I feeling déjà vu for the level designs. From fighting along a moving train to investigating a sacred temple to escaping a lost city I was in a constant state of "what happens next?”

Story

The story takes place a few years after Nathan Drake's first story but playing the first game is not a requirement to play the sequel. Uncharted 2 was my first experience with Nathan's adventures and all the characters and history are explained using the current story line.

You start the game struggling to escape a train that has obviously crashed and is dangling above a chasm. This is considered the tutorial and once you barely make it out of the falling cars you experience a flash back that gives you the story back up to the point to started the game with.

The grandeur of the story and locations are so large that a movie studio could not replicate this in the cinema. Even the sweeping camera shots of The Lord of the Rings pales in comparison the locations and detail included in this game.

Uncharted 2 Among Thieves screenshot

Game Play

Uncharted 2 cannot be classified in one type of game genre. It is a platformer, first person shooter, semi-quick time event, puzzle, fighting and stealth. The hand to hand combat is very fluid and intuitive. You have basically three buttons for fighting: jump, punch and parry. When you are fighting someone your opponent may grab your arm, that is the time to parry. The motion will slow down giving you a cliché action shot of you out-maneuvering your opponent and taking them out in a brutal elbow to the neck or tossing them out of the way. There are several "finishing moves" that add to the action theme of the game. The game play takes care of a lot of the minute technical aspects of fighting. You can then concentrate on the style and determine the process of how you will get through your list of attacking enemies.

Moving throughout the environments is also intuitive. There were a few instances where I was unsure of where to continue on my path. But then I look upwards a bit and see a drain pipe somewhat close to a billboard and think "I bet if I climbed up there I could make it to the roof and out of here" and sure enough that was the way to go. When I wanted to sneak up on someone to perform a stealth attack there were several ways to maneuver around to get to them. Not all players will traverse through the game the same way. Some will want to sneak through as much as they can like Metal Gear Solid, others will want to bust in guns a blazing. Either way will lead you to your destination but will provide a different game experience you can redo on replays.

Uncharted 2 Among Thieves screenshot

There are plenty of surprises and disasters to keep you on your toes. You will experience the "whoa" feeling several times while you navigate falling building and crashing walkways. You are also introduced to a few scares while exploring but I will not divulge that information in this review.

The dialog and motion of the characters were all captured during their mo-cap sessions like recording a play. This way the game play and facial expressions match the voices perfectly. The facial expressions were done quite well and there seems to be a new level of emotion in the character's faces I have not seen in previous games. The action seems natural and entertaining during the game as well as the cut scenes. Nathan Drake will entertain you with his sarcastic comedy throughout the game during the levels as well as the cut scenes.

Online multiplayer has been added to Uncharted. All the special moves, from pulling people off of ledges to attack/parry moves are included. Everything you can do in the single player game you can do in the multi-player. It also matches you up with opponents that are similar to your skills based upon your previous game play.

Uncharted 2 Among Thieves screenshot

Music

Dramatic music perpetuates throughout the game and changes based upon if your are dodging gunfire while escaping a museum or exploring a cave. An example I really enjoyed was while working out an ancient puzzle I had to climb a few hundred feet and carefully balance on top of a very long and thin walkway. As I looked down the music changed to a more scary theme adding to the game play.

Overall

This game is easily one of the better looking ones on the PS3. It is quite obvious that the development team has harnessed the vast majority of the PS3's cell power in rendering the images. It is also obvious that it was a collaborative team effort to make this game rather than coding it, throwing over to the graphic designers and then to testing. Each aspect of the game has a level of quality that has been missing from a large amount of games and that can only be achieved by not allowing blinders to be placed on each department's view. The result is a huge amount of detail and color everywhere you look and game play that is constantly fun and changing from scenario to scenario. If you are a fan of huge action moves like Indiana Jones I definitely recommend this game.

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